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Avsorid

Established 2020

Build skills that studios actually hire for

Six months of structured practice in modeling, rigging, animation, and rendering — the technical foundation you need before applying to production roles.

Professional 3D workspace setup with multiple monitors displaying animation software
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What you'll work through

Each module builds on the previous one. You'll start with basic shapes and finish with a complete animated scene.

01

Polygon modeling fundamentals

Learn edge flow, topology rules, and subdivision surfaces. You'll model hard-surface objects first, then move to organic forms.

  • Box modeling and edge loop management
  • Boolean operations and cleanup techniques
  • UV unwrapping for texture mapping
  • Retopology for animation-ready meshes
02

Rigging and deformation

Build control rigs that animators can actually use. Understand joint placement, weight painting, and constraint systems.

  • Skeletal hierarchy and joint orientation
  • IK and FK systems for limbs
  • Facial rigging with blend shapes
  • Custom controllers and attributes
03

Animation principles in practice

Apply timing, spacing, and easing to make movement feel believable. Work with graph editors and dope sheets daily.

  • Keyframe animation and curve editing
  • Weight shifts and center of mass
  • Anticipation, follow-through, overlapping action
  • Blocking, spline, and polish workflow
04

Lighting and material setup

Create physically accurate materials and three-point lighting setups. Learn when to break realism rules for better visuals.

  • PBR shader networks and texture maps
  • HDRI environment lighting
  • Key, fill, and rim light placement
  • Subsurface scattering for organic materials
05

Rendering and compositing

Optimize render settings for speed without losing quality. Use render passes and compositing nodes to adjust shots in post.

  • Render layer organization and AOVs
  • Sampling, denoising, and render optimization
  • Node-based compositing workflow
  • Color grading and final output formats
06

Pipeline and project delivery

Organize files, name assets properly, and version your work. Learn the non-technical skills that separate hobbyists from professionals.

  • File naming conventions and folder structure
  • Asset referencing and scene assembly
  • Render farm submission and management
  • Portfolio presentation and breakdown creation

Who teaches this program

Portrait of Olena Tkachenko

Olena Tkachenko

Lead 3D Artist

Olena spent eight years modeling characters and environments for game cinematics. She's worked on projects that shipped to millions of players and knows what production pipelines actually demand.

Her feedback is direct and specific — she'll tell you exactly what needs fixing and why it matters for the final render.

8 yrs
Portrait of Viktor Sokolov

Viktor Sokolov

Animation Director

Viktor has directed animation teams for advertising agencies and independent studios. He's seen thousands of student reels and knows which mistakes cost people job offers.

He teaches the workflow habits that make you faster without sacrificing quality — the small decisions that add up over a six-month production schedule.

11 yrs

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